LOD What are World Events? | Line Of Defense - Line Of Defense
What are World Events?

The game is pure PvP. There are no missions or quests. There are several World Events, some of which have gameplay similar to popular multiplayer modes. For example, Incursion, the default mode, is the standard team deathmatch.

A World Event game mode can be active depending on the server config. These events run on top of the default (Incursion) mode such that you can still gain CEP, rank, medals/ribbons etc.

At the end of some engagements, players gain additional CEP, in addition to what is already gained from being involved (e.g. killing other hostile players).

INCURSION

This is the default baseline PvP game mode. As the player stats (kills, CEP, rank, medals/ribbons) are character specific and persistent, they are reflected in this and any specific world event played.

OBJECTIVES WIN CONDITIONS BONUS TIME LIMITS
Engage enemy combatants N/A N/A N/A

HOSTILE INCARCERATION

The GCV-Starguard carrier has a detention hold where prisoners are held.

Hitting someone with a Hostile Incarceration Dart (HID) thrown or fired from a TKR9 weapon, instantly teleports them to this detention hold.

The captive can only come out after a five minute stay, or if someone with the Advanced Programming Spec II CTC, hacks into the terminal outside the door and disables the force-field.

The incarcerated player loses 15 CEP. The player doing the incarceration gains 15 CEP.

To lower the force-field, use the terminal near the detention hold by pressing and holding F until the operation is complete.

OBJECTIVES WIN CONDITIONS BONUS TIME LIMITS
Engage and send enemy combatants to the detention hold Team with most points Extra CEP for winning team members Server Config (mins)

HOSTILE INTENT

Control the four planetary bases (Heatwave, Frostbite, Gulge, Nightbridge), four stations (Arkangel, Overwatch, Templar, Vanguard), and the Starguard carrier.

PHASE 1: Battle starts on the ground where each planetary starbase has to be captured by activating the terminal inside, thus changing its alliance to your faction.

PHASE 2: Battle moves to space where the defense systems on the four stations have to be disabled or destroyed before docking is allowed.

PHASE 3: Battle moves inside where the station has to be captured by activating the terminal inside, thus changing its alliance to your faction.

PHASE 4: With all planetary bases and stations captured by a faction, the major battle for the Starguard carrier begins in space. The carrier’s defense systems have to be disabled or destroyed in order to allow docking. Once the battle moves inside the carrier, it has to be captured by activating the three terminals (one on each deck) inside, thus changing its alliance to your faction.

OBJECTIVES WIN CONDITIONS BONUS TIME LIMITS
Capture and hold bases and installations Team with most points Extra CEP for winning team members and those who activate|deactivate defense systems Server Config (mins)

ENEMY MINE

The space defense systems, planetary defense systems, and sentry androids are in PASSIVE mode by default.

Use the terminal inside the starbase, station or carrier, to change the mode to engage ALL HOSTILES.

OBJECTIVES WIN CONDITIONS BONUS TIME LIMITS
Enable defense systems. Engage enemy combatants Team with most points Extra CEP for winning team members and those who activate|deactivate defense systems Server Config (mins)

SECURE AND HOLD

Each planetary, station, or carrier base has three terminals which are used to program a key building.

On the planetary base, the terminal is located inside or near the main starbase (Heatwave, Frostbite, Gulge, Nightbridge), C&C, and COMMS buildings. In a station (Arkangel, Overwatch, Templar, Vanguard) or Starguard carrier, the terminal is located on one of the decks.

To change the operating mode, use the terminal and set it from STANDBY to your team (GALCOM|INSURGENT). After which the 60 second timer for that terminal begins.

Once the timer starts, for each enemy combatant that is within 25m of the terminal, the timer counts down 30% faster. Similarly for each friendly combatant within this range, the timer counts up 30% faster. Once the timer elapses, the terminal is secured.

When all (3 per base) terminals are secured, the base is captured.

OBJECTIVES WIN CONDITIONS BONUS TIME LIMITS
Engage enemy combatants. Capture a base by activating all terminals Team with most points Extra CEP for winning team members, and for team members who were near a terminal when secured Server Config (mins)

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