Roadmap
 
 Legend
 
Roadmap shows remaining tasks. UPDATED: 02/23/17
STARTEDin progress (x18)
PENDINGcompleted; pending release (x02)
RELEASEDcompleted; released (x18)
STOPPEDin progress; stopped due to blocker | scheduling (x18)
UNSCHEDULEDpending final schedule (x17)
 
 Platform Releases
 
 Windows PC
Windows 7 or higher. May switch to Windows 10 only prior to release. See FAQ
Status: Started
 
 
 Microsoft XBox One
Release date depends on PC release schedule
Status: Stopped
 
 
 Sony PS4
Release date depends on PC release schedule
Status: Unscheduled
 

 Gameplay
 
 AI planetary defense systems
starbases and other fixed/mobile units have automated gun & missile systems
Status: Released
 
 
 AI space defense systems
carrier, stations, ODS systems have automated gun & missile systems
Status: Released
 
 
 Player controlled air/space craft
Ability to fly air/space craft and transition between space & planetary scenes. Fighters, gunships, shuttles
Status: Released
 
 
 Player controlled ground vehicles
Ability to drive ground vehicles on planets.
Status: Pending Release
 
 
 Player controlled naval vehicles
Ability to drive naval vehicles on planets.
Status: Started
 
 
 Player use of deployable weapons
AI controlled deployable turrets and aircraft weapons.
Status: Stopped
 
 
 Player controlled MICE units
Ability to drive mechanized units on planets.
Status: Started
 
 
 AI controlled android sentries
All scenes have various AI controlled androids which are programmed to engage hostiles
Status: Stopped
 
 
 Player controlled android sentries
Players with required CTC can command & control androids, and use as team members
Status: Stopped
 
 
 Operation of various key units
Solar reactor, Area Defense Shield etc require special gameplay handling
Status: Stopped
 
 
 Implant Augmentation Chamber
Health regen & implant use
Status: Started
 
 
 Player use of implants
All implants need to be implemented and activated.
Status: Stopped
 
 
 Player Combat Training Certs
Currently not tracked during test phase.
Status: Stopped
 
 
 Player medal & ribbon awards
not currently tracked during test phase
Status: Stopped
 
 
 Ability to create squads & fireteams
Players with requirements can create these with players and/or androids. See FAQ
Status: Stopped
 
 
 Ability to create Forward Operating Base
Players with requirements can create these with players and/or androids. See FAQ
Status: Unscheduled
 
 
 Handling for advanced inventory items
BACKPACK, WEAPON PACK, SUPPLY PACK, MEDICAL PACK, PBU, PIE, PMU, PMS, PRU, PSJ, PTU, RAP, TIP, TWS, TDU, WDU
Status: Started
 
 
 Player assist actions
Animations completed. Now require handling for playerA dragging/assisting injured playerB
Status: Stopped
 
 
 Energy Cell resource usage
Various entities (key buildings, vehicles etc) require energy cells for operation
Status: Unscheduled
 
 
 World Event - Incursion
more info
Status: Released
 
 
 World Event - Hostile Incarceration
more info
Status: Released
 
 
 World Event - Hostile Intent
more info
Status: Started
 
 
 World Event - Enemy Mine
more info
Status: Unscheduled
 
 
 World Event - Secure & Hold
more info
Status: Unscheduled
 
 
 Player selected spawn location
player to respawn nearby, at a planet FOB, a team leader etc; instead of from the default start location
Status: Unscheduled
 
 
 Player custom gear loadouts
ability for player to create and use custom gear for quick selection due to lots of possible inventory owned
Status: Started
 
 
 Player asset lock
with required CTC a player owned asset (aircraft, vehicle) can be locked to the player, preventing theft
Status: Unscheduled
 
 
 Player ability to repair/rearm assets
Requires the use of inventory items
Status: Unscheduled
 
 
 Mobile Forward Base
Forward Operating Base, spawn point, rearms & heals player, weapons platform more info
Status: Unscheduled
 
 
 Asset Requisition Center
Production of assets (vehicles, aircraft etc) more info
Status: Unscheduled
 
 
 Specialized Combat Armor Color
the game doesn't support character customization. but it does support different color armor skins at a cost
Status: Unscheduled
 
 
 Combat flashpoint detection
currently implemented so players know where action is. still needs tweaks/revisions to how counts are handled
Status: Started
 

 Content
 
 Male character models revision
Improve on the male character models. Count: x8
Status: Released
 
 
 Female character models revision
Improve on the female character models. Count: x2
Status: Released
 
 
 Improve player character animations
Some of the character animations need some improvements.
Status: Released
 
 
 Character deployable weapon animations
character animations used for deployable weapons need revision to match the new models.
Status: Stopped
 
 
 Improve jetpack models
The legacy ones are too large and bulky. Count: x2
Status: Released
 
 
 Aircraft 3D cockpits
the Aurora cockpit test shows more improvement needed. Count: x21 cockpits
Status: Stopped
 
 
 Quality pass on aircraft models
Some of the legacy aircraft models need a quality improvement pass. Count: x9
Status: Unscheduled
 
 
 Quality pass on vehicle models
Some of the legacy vehicle models need a quality improvement pass. Count: x14
Status: Unscheduled
 
 
 Quality pass on weapon models
model & texture improvements. FG45 & M117 completed & released as samples. Count: x34
Status: Stopped
 
 
 Quality pass in space scenes
Need to improve on the lighting, as well as some of the models in the scene. Count: x4
Status: Released
 
 
 Quality pass in planetary scenes
Need to improve on the lighting, as well as some of the models in the scene. Count: x4
Status: Released
 
 
 Quality pass on general world assets
Due to age, lots of low quality textures in some world assets (e.g. inside stations, on the planet etc) need to be replaced with higher quality versions
Status: Unscheduled
 
 
 Add final audio soundfx
Replace all placeholder library content with final versions for weapons, engines etc
Status: Unscheduled
 

 Engine
 
 Improve FPS character dynamics
Some fine tuning still needs to be done so that it "feels" right, less "floaty" etc
Status: Started
 
 
 Networking Improvement Pass
Following the major improvements in previous builds, still room for further on-going improvements
Status: Started
 
 
 Improve flight dynamics
Status: Released
 
 
 Improve vehicle dynamics
Status: Started
 
 
 Improve camera handling
Minor revisions to cleanup the handling of all the various cameras.
Status: Released
 
 
 Destructible planetary buildings
Various planetary buildings can be destroyed & rebuilt
Status: Stopped
 
 
 Pathfinding for android sentries
A system based on Havok AI is already implemented. Needs tweaks, completion etc
Status: Stopped
 
 
 Planetary weather patterns
Already have dust, and particle storms etc. Still need to complete rain and snow (on Frostbite)
Status: Stopped
 
 
 Improve Automated Transport Shuttle system
currently disabled until we can rework the flight path system using more robust methods
Status: Started
 
 
 Proximity blast physics
players affected (thrown clear etc) by nearby blasts wasn't working right; so we disabled it for now
Status: Stopped
 
 
 Player hosted private servers
host/join session (up to 64 players) games with matchmaking more info
Status: Started
 
 
 Visual Quality Pass
on-going review & revisions to lighting, various shader effects etc in assets, world
Status: Started
 

 Tech-Graphics

 Tech-Networking

 UI / Input
 
 Space scene pop count in deploy screen
This count is on planetary scenes only. Need to make this consistent somehow.
Status: Released
 
 
 Revise weapon class switch handling
With handling for all weapons now completed, need to simplify class switching
Status: Released
 
 
 Revise method for target class cycling
In the heat of battle, need a single key to cycle target classes
Status: Released
 
 
 Add current deck location name to map
When inside large installations (e.g. station), the full screen map should display name of player location.
Status: Released
 
 
 Improve mini-map target handling
Better handling for identifying, cycling, and selecting various target classes
Status: Started
 
 
 Improve inventory UI handling
implemented; needs to be completed, tweaked etc with all inventory implemented
Status: Started
 
 
 Improve character creation/selection UI
implemented; still requires some tweaks, data display (player inventory, entitlement etc)
Status: Started
 

 Monetization
 
 Purchase Options
Starter Kit ($19.99), TAK L1-IV ($29.99 - $59.99) more info
Status: Released
 
 
 Player account restrictions
Currently all Starter Kit & TAK accounts are not fully restricted.
Status: Started
 
 
 Item Shop
Using CEP and GalCreds to purchase various items. more info
Status: Stopped
 
 
 Steam Wallet support
more info
Status: Unscheduled
 
 
 Xsolla payments support
more info
Status: Unscheduled
 

 General

 Wishlist DREAMS!
 
 Xbox cross-platform play
gameplay between Windows 10 and Xbox One versions
Status: Unscheduled
 
 
 Xbox Play Anywhere
buy an Xbox Play Anywhere game through Xbox or Windows 10 Store, it’s yours to play on both Xbox One and Windows 10 more info
Status: Unscheduled
 
 
 Xbox Game Preview
the Xbox version of early access. more info
Status: Unscheduled
 
 
 Steam Achievements
more info
Status: Unscheduled
 
 
 Playfab support
more info
Status: Unscheduled
 

 Future Expansion Plans
 
 Game world expansion
Gradual expansion to match the IP the game takes place in. See map
Status: Unscheduled
 
 
 Mining on planets & moons
Ability to mine for commodities which can be traded between players and bases/stations
Status: Unscheduled
 
 
 Mining asteroids
Ability to mine for commodities which can be traded between players and bases/stations
Status: Unscheduled
 
 
 Trading
Trading between AI controlled bases/stations and between players.
Status: Unscheduled
 
 
 Base building
Building and operating Forward Operating Bases on planets & moons
Status: Unscheduled
 
 
 Capital ship classes
Player controlled carriers (x10), cruisers (x10) and transports (x8). Built similar to the in-game Starguard carrier
Status: Unscheduled
 
 
 Additional planetary bases
Addition of bases on other planets & moons in Lyrius, Lennen, Zilon, Sygan regions
Status: Unscheduled
 
 
 Additional space stations
Addition of new space stations (x12) as part of the world expansion.
Status: Unscheduled
 
 
 Additional light craft classes
Addition of new player controlled fighters (x12), shuttles (x2), gunships (x5)
Status: Unscheduled
 
 
 Additional light vehicle classes
Addition of new player controlled vehicles based on the IP. See legacy appendix
Status: Unscheduled
 
 
 Additional weapons & items
Addition of new player weapons and items
Status: Unscheduled
 
 
 Additional player races & classes
Additional playable race (x2) & classes (8)
Status: Unscheduled