Assets – Inventory

This is a basic list of weapons available for units in the game.

Items marked in Green are available at the start of the campaign and do not have to be unlocked.

Name Description Uses Per Mission
Armor CL1 Reduced damage taken by 10 percent. Unlimited
Armor CL2 Reduced damage taken by 20 percent. Unlimited
Armor CL3 Reduced damage taken by 30 percent. Unlimited
Armor CL4 Reduced damage taken by 40 percent. Unlimited
Jetpack MK1 Allows unit to jump a distance of 40. 4
HAIS MK1 Allows unit to jump to any point on the map. 2
Portable Cloaking Unit Allows unit to temporarily “cloak” becoming invisible for 15 seconds. 3
Portable Medical Unit Medkit that allows a unit to heal friendly units by 25 HP. 4
Portable Repair Unit Allows unit to repair a vehicle by restoring up to 50 HP. 4
APG Grenade Small radius and damage grenade. 2
Frag Grenade Higher radius and damage grenade. 2
EMPG Grenade Disables electronic systems and vehicles. 2
Smoke Grenade Create a smoke particle effect over an area.
Any units inside the smoke radius count as being in cover.
2
Flash Grenade

Creates a disorienting flash of light and sound.
Any units inside radius are stunned for 15 sec.

2
BIO-HUMAN

These implants are used to revive a PC during a mission.

They are not available for purchase in the item menu as they are only
found as loot or sometimes
distributed at the start of a mission.

NA
Target Designator Designate targets for airstrikes or support drops. Only usable in exterior locations. NA

Inventory Items and Implants

These items give the PC passive and active benefits. Some items can only be used a few times per mission, while others apply a benefit to the PC’s attributes for the whole mission. Items and implants must be equipped in the PC’s equipment item slots.

Armor Class Upgrades

These upgrades reduce damage taken by the PC.


Jetpack MK 1

Jetpack allows the PC to make a jump over obstacles and to cover large distances quickly. Has a cooldown timer, but unlimited uses. Only usable in exterior locations.


HAIS MK1

A full environmental suit that allows the PC to survive harsh environments (like space) and also perform an atmospheric parabolic jump. This is used to make a jump to any location on a mission map, but can only be used once per mission. Only usable in exterior locations.


Portable Cloaking Unit

Allows the PC to engage a cloaking mode that makes them invisible to enemies for a short period of time.


Portable Medical Unit

Allows a PC to heal self or friendly infantry units, restoring their HP. Healing requires that the target is within 3m range. If the target moves out of range during the healing process, it will be cancelled and no HP will be restored. Has a limited number of uses.


Portable Repair Unit

Allows a PC to perform repairs on a vehicle or android, restoring it’s HP. Healing requires that the target is within 6m range. If the target moves out of range during the healing process, it will be cancelled and no HP will be restored. Has a limited number of uses.


APG Grenade

Explosive radius damage, short fuse 0.5 seconds. Starting Weapon.


Frag Grenade

Explosive radius damage. Higher damage.


EPMG Grenade

Disables electronic systems and vehicles.


Smoke Grenade

Creates a smoke particle effect over an area. Any units inside the smoke radius count as being in cover.


Flash Grenade

Creates a disorienting flash of light and sound, any units inside radius are stunned for 5 sec.


BIO-HUMAN Implant

These implants are used to revive a PC during a mission. They are not available for purchase in the item menu, they are only found as loot or sometimes distributed at the start of a mission.


TARGET DESIGNATOR

Designate targets for airstrikes or support drops. Only usable in exterior locations.


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