LOD Is the game persistent? - Line Of Defense
Is the game persistent?

Yes – depending on the server configuration. In both cases, when you log off, all your stats are saved and restored when you log back in at another time.

DEDICATED SERVER

The game server is fully persistent with no instancing or sharding. Each dedicated server config supports up to 256 clients per scene (more info); and each scene is its own session, thus forming part of the server cluster. If a scene goes off-line for any reason, players can still connect to other scenes, thereby continuing the battle.

As long as the server cluster is up, the conflict continues 24-7 regardless of whether or not you are logged in. There is no battle reset.

SESSION SERVER

The game server is hosted (up to 2-64) by a player (on their own machine or via third-party hosts). Other clients join via a server browser which shows active servers depending on their configuration. This config only supports a single scene (host configured) at a time; with the battle moving to the next scene based on the server config.

As long as the player host server is up, the conflict continues 24-7 regardless of whether or not you are logged in. However, as scenes are run based on the server config sequence (e.g. the player host may choose to host only space combat scenes), the scene resets with each reload.

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