LOD CEP_CTC - Line Of Defense
CEP_CTC

Description
CEP Award
Extra Notes
Kill infantry person
(ranged)
10 Players killed with weapon fire or explosives.
Kill infantry person (melee) 13 Players killed with the combat knife, throwing knife, kicking, hand-to-hand or Energy Lance.
Kill infantry person (multiple) 4 Multiple players killed (e.g. with grenades, rocket, mine, etc.) An extra 4 CEP awarded for each additional kill. (e.g. 3 kills at once)
Critical kill 3 Extra 3 CEP rewarded for headshot kills.
Hitting enemy with an HID 15 Hit a player with a thrown HID or shot from the TKR9.
Assist in a kill 2 Dealing damage to an enemy that dies or marking it with a TDU.
Android kill 4 A kill made by an android the player activated.
Heal self 1/11 1 CEP earned for every 11 health restored (based on infantry health starting at 100).
Heal ally 1/10 1 CEP earned for every 10 health restored (based on infantry health starting at 100).
Complete entire mission successfully 500
Complete specific mission objective 100
Destroy mission specific target 25
Destroy super fighter 20 Destroy RAVEN, VANDAL or ZENSTAR.
Destroy heavy fighter 16 Destroy ICMK1, ICMK2, CORSAIR or STARDRONE.
Destroy medium fighter 14 Destroy AURORA, MANTIS or STARLANCE.
Destroy light fighter 12 Destroy STARMONK or ZODIAC.
Destroy attack gunship 15 Destroy PHANTOM, AGGRESSOR, RAPIER or INTERDICTOR.
Destroy light gunship 12 Destroy BLACKGHOST, INTRUDER or SHADOW.
Destroy transport shuttle 14 Destroy SC490 or K19XZ.
Disable aircraft 10 Disable any aircraft with an EMPG.
Repair aircraft 1/100 1 CEP earned for every 100 armor restored.
Rearm aircraft 5
Destroy ground vehicle – generic 14 Destroy CAV, ACAV, ATV, CAB, CAM-MK2, TAB, TABMX2 or UAV.
Destroy ground vehicle – tank 20 Destroy MAYHEM or WILDCAT.
Destroy ground vehicle – APC 18
Destroy ground vehicle – MFB 25
Destroy ground vehicle – HAV 18
Destroy ground vehicle – MICE 14 Destroy MICE-MK1 or MICE-MK2.
Disable ground vehicle 8 Disable any ground vehicle with an EMPG.
Repair a ground vehicle 3/100 3 CEP earned for every 100 armor repaired.
Rearm ground vehicle 5
Destroy naval vehicle 14 Destroy M-23L or X716G.
Disable naval vehicle 8 Disable any naval vehicle with an EMPG.
Repair naval vehicle 2/100 2 CEP earned for every 100 armor restored.
Rearm naval vehicle 5
Destroy ground defense gun turret unit – fixed 7 Destroy MK3P, MK1D or MK2D.
Destroy ground defense gun turret unit – mobile 9 Destroy MK1P, MK2P or XP10.
Destroy ground defense missile turret unit – fixed 8 Destroy AX10, AX21, AX25 or GDN4.
Destroy ground defense missile turret unit – mobile 10 Destroy TSX1, TSX2, ACM or ADV.
Repair turret 2/100 2 CEP earned for every 100 armor restored.
Rearm turret 5
Destroy android 6 Destroy VT-112, NE-318, AC-420, DT-489, XR-711 or ZN-219.
Destroy deployables 5 Destroy LADMK1, LADMK2, YN99MK1, YN99MK2, BLOODHOUND, CATALYST, X89-EAGLE or T92-FISHEYE.
Disable mines 2 Disable or destroy a mine.
Destroy small building 20 Destroy ADJ, ADS, EWR, ARC, LAUNCHPAD, PROBE, SATELLITE, NETSTAR, GRAZER or SUPPLYPLATFORM.
Activate small building 15 Activate ADJ, ADS, EWR or ARC. Also for de-activating the GCV-Starguard detention hold
Destroy medium building 40 Destroy BARRACKS, C&C, COMMS, HANGAR, NUCLEAR PLANT, SOLAR PLANT or SUPPLY DEPOT.
Activate medium building 30 Activate COMMS, NUCLEAR PLANT or SOLAR PLANT.
Destroy large building 75 Destroy STARBASE01, STARBASE02, STARBASE03 or STARBASE04.
Get hit by HID -15 Lose 15 CEP if hit by a thrown HID or shot by a TKR9.
Friendly fire kill (ranged) -30 Lose 30 CEP for killing a player of the same faction with an explosive.

CTC Award
CEP Cost
Description
CTC Prerequisites
Weapon Skills
Basic Weapons Training 150 Ability to use M310 and SCAT1
Basic Weapons Proficiency 285 Ability to use SCAT2, SP911 and T73P Basic Weapons Training
Light Weapons Training 175 Ability to use FG45, M117, and TL22
Light Weapons Proficiency 285 Ability to use XN32, ZS10 and ZS12 Light Weapons Training
Heavy Weapons Training 175 Ability to use A9MAG and MK330
Heavy Weapons Proficiency 285 Ability to use PX42, SAW911 and GPMG Heavy Weapons Training
Sniper Weapons Training 175 Ability to use DTR4A and BMP9
Sniper Weapons Proficiency 285 Ability to use PL12 and S779 Sniper Weapons Training
Medium Weapons Training 175 Ability to use HD4SG and HK900
Medium Weapons Proficiency 285 Ability to use RT41 and TKR12 Medium Weapons Training
Advanced Weapons Training 175 Ability to use GLE22 and HORNET
Advanced Weapons Proficiency 285 Ability to use J334B, KLMP and LR12 Advanced Weapons Training
Beam Weapons Training 250 Ability to use Energy Lance and WristLaser
Mine Training 260 Ability to lay LIMPET and LEECH Mines
Mine Proficiency 450 Ability to use NUCSTAR Mines Mine Training
Inventory Skills
Item Training 180 Ability to use PMU, PBU, PCU, PIE, TDU and WDU
Item Proficiency 180 Ability to use PMS, PSJ, PSU, PTU and TWS Item Training
Tactical Weapons – Tactical 300 Ability to use LADMK1, LADMK2, YN99MK1, YN99MK2, BLOODHOUND and CATALYST
Tactical Weapons – Airborne 330 Ability to use T92-FISHEYE and X89-EAGLE
Sentient Programming 330 Ability to command/use VT-112, NE-318 and AC-420
Jetpack Training 200 Ability to use Jetpacks
Wingsuit Training 250 Ability to use Wingsuit/Wingchute
HAIS Training 330 Ability to use HAIS
Ground Vehicle Skills
Ground Vehicle Training 225 Ability to drive CAV, TAB and TABMX2
Ground Vehicle Proficiency 270 Ability to drive ACAV, CAB, and UAV Ground Vehicle Training
Ground Vehicle Expertise 325 Ability to drive APC, ATV Ground Vehicle Proficiency
MICE Class License 260 Ability to use MICE-MK1 and MICE-MK2
HAV Class License 230 Ability to drive HAV
Tank Class License 285 Ability to drive MAYHEM and WILDCAT
MFB License 400 Ability to drive MFB
Aircraft Skills
Light Fighter Class License 260 Ability to pilot STARMONK and ZODIAC
Medium Fighter Class License 300 Ability to pilot AURORA, MANTIS, and STARLANCE Light Fighter Class License
Heavy Fighter Class License 375 Ability to pilot ICMK1, ICMK2, CORSAIR and STARDRONE Medium Fighter Class License
Super Fighter Class License 425 Ability to pilot RAVEN, VANDAL and ZENSTAR Heavy Fighter Class License
Shuttle Class License 225 Ability to pilot SC490 and K19XZ
Class A Gunship License 300 Ability to pilot PHANTOM, AGGRESSOR, RAPIER and INTERDICTOR
Class B Gunship License 350 Ability to pilot WARMONGER, INTRUDER and SHADOW Class A Gunship License
Naval Vehicle Skills
Class A Naval Vehicle Training 200 Ability to pilot X716G
Class B Naval Vehicle Training 275 Ability to pilot M-23L Class A Naval Vehicle Training
Building/Defenses Skills
Stationary Defense License 175 Ability to fire AX10, AX21, AX25, GDN4, MK3P, MK1D and MK2D
Mobile Defense Driving License 175 Ability to drive TSX1, TSX2, ACM, ADV, MK1P, MK2P and XP10
Mobile Defense Gunner License 225 Ability to fire TSX1, TSX2, ACM, ADV, MK1P, MK2P and XP10
Advanced Gunner License 400 Ability to fire TALON artillery gun
Home Security Proficiency 200 Ability to activate ADS, ADJ and EWR
Command Base Operations Proficiency 200 Ability to activate SOLAR PLANT, NUCLEAR PLANT, COMMS, and Starbases
Harvesting Training 200 Increases Radine crystal carrying capacity by 10.
Harvesting Proficiency 225 Increases Radine crystal carrying capacity by 25. Harvesting Training
Infantry Improvement Skills
Implant Proficiency 225 Increase the number of Neural Implants that can be active at once by one
Implant Expertise 375 Increase the number of Neural Implants that can be active at once by two Implant Proficiency
Combat Medic Training 225 Increase rate the PMU restores health by 16%
Combat Medic Proficiency 275 Increase rate the PMU restores health by 33% Combat Medic Training
Combat Medic Expertise 325 Increase rate the PMU restores health by 50% Combat Medic Proficiency
Protection Proficiency 260 Increase the capacity of the shield created by the player’s PSU by 50%.
CQC Training 225 Increase damage with melee and throwing knife attacks by 50%
CQC Proficiency 300 Increase damage with melee and throwing knife attacks by 100% CQC Training
CQC Expertise 375 Increase damage with melee and throwing knife attacks by 150% CQC Expertise
Engineering Spec I 225 Increase rate the PRU restores health by 15%
Engineering Spec II 275 Increase rate the PRU restores health by 30% Engineering Spec I
Engineering Spec III 325 Increase rate the PRU restores health by 45% Engineering Spec II
Advanced Programming Spec I 150 Ability to use TacOps Terminals, including the GCV-Starguard detention hold terminals.
Advanced Programming Spec II 240 Ability to program (turn ON|OFF) ADJ, ADS, EWR, COMMS, GCV-STARGUARD forcefield Advanced Programming Spec I
Advanced Programming Spec III 325 Ability to program (turn ON|OFF) NUCLEAR PLANT, SOLAR PLANT Advanced Programming Spec II
Advanced Tactical Specialist 400 Ability to operate and fire the MFB mounted ICBM. Requires ICBM Specialist CTC
ICBM Launch Operator 400 Ability to operate and fire the MFB mounted ICBM. Requires Advanced Tactical Specialist CTC
Tactical Insertion Protocol 150 Ability to select a spawn base (Starbase or Starstation) instead of randomly assigned a spawn base