Each base has a series of special installations which it requires for continued operation. These installations operate only within the confines of that base. So for example, if the Area Defense Shield at one base goes down, it has no effect on the same unit at another base.
AREA DEFENSE JAMMER (ADJ)
Protects the central area of the base from launched missiles which are jammed and self-destruct when fired.
ASSET REQUISITION CENTER (ARC)
Produces assets (vehicles, aircraft etc) for use by players.
Regenerates certain base assets (e.g. defense systems) at certain intervals after being destroyed.
AREA DEFENSE SHIELD (ADS)
Protects the central area of the base from launched missiles which are destroyed by the shield when fired.
BARRACKS
Regenerates player health, fatigue and armor at a certain rate as long as you are inside the building. The longer you are inside the building, the higher these values will be regenerated.
COMMAND & CONTROL
This unit is responsible for the status certain base units (ADJ, ADS, ARC, COMMS, EWR, LAUNCHPAD, DEFENSE SYSTEMS). There is a Tacops console from which these units can be activated/deactivated.
COMMS CENTER
Provides access to global communications. If this unit is offline, then communication is restricted to only players within the current base. e.g. if the comms unit in Heatwave is down, you can’t communicate with anyone outside of Heatwave.
It also provides the map overlay used in assets and inventory items (e.g. Tactical Info Pad). Without this, those maps will only display static.
EARLY WARNING RADAR (EWR)
This is a base wide early warning system which sounds an alarm when hostile units are first detected within a certain proximity of the following units.
HANGER
Can automatically repair and rearm vehicles which are inside or nearby. The longer you are inside or near the building, the higher these values will be regenerated.
Provides free Energy Cells to players with a Portable Repair Unit.
LAUNCH PAD
Can automatically repair and rearm fighters, gunships and shuttles. The longer you are inside or near the building, the higher these values will be regenerated.
NUCLEAR PLANT
Provides power to all units at the base. If it goes offline – and the solar reactor is offline – then each of the key base installations will start to shutdown. This unit also produces Energy Cells which are required by various units in the game. These spawn at random locations all over the base and can be collected by players.
SOLAR PLANT
Provides backup power to all the units at the base. This unit also produces Energy Cells which are required by various units in the game. These spawn at random locations all over the base and can be collected by players. NOTE: The solar plant only produces Energy Cells during the day.
STARBASE
Provides free Energy Cells to players with a Portable Repair Unit or Portable Medical Unit.
SUPPLY DEPOT
Regenerates player body armor.
Provides free Energy Cells to players with a Portable Repair Unit or Portable Medical Unit.
Provides free ammo for any weapon owned by a player.
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