Known Issues

THOUGH THE GAME IS STILL IN DEVELOPMENT AND THINGS WILL BREAK FROM TIME TO TIME, IT IS IMPORTANT TO NOTE THAT WE FIX THINGS AS THEY ARE REPORTED TO US. MORE IMPORTANTLY, CRASH BUGS ARE HARD TO FIND AND FIX. WHICH IS WHY WE IMPLEMENTED (Build 00.09.05.04 | 15-08-04) A BUG TRACKING (BUGSPLAT) SOLUTION (SEE KB70). PLEASE SEND THOSE IN TO US. YOU DON’T NEED TO ENTER ANY PERSONAL DETAILS. JUST A SHORT DESCRIPTION OF WHAT YOU WERE DOING WHEN THE CRASH OCCURRED. DOING SO MAKES IT EASIER FOR US TO TAKE A LOOK AT THE CRASH DUMP AND TRACE THE ORIGINS OF THE CRASH SO WE CAN FIX IT. IF YOU SEE SOMETHING, SAY SOMETHING!

DEV STAGING SERVER BUILDS
CHANGELOG
ROADMAP
TECH SUPPORT

Build 00.09.07.15 (DSS) | 16-10-04

Build 00.09.07.15 (GA) | 16-10-04

NOTES

 

 

REPORTCOMMENT
Optimizations, scene cleanup and fixes e.g. geometry clipping, seams in buildings, floating objects, objects missing collision mesh etcThis is on-going. As for optimizations, upon release we expect to achieve the highest performance metric possible for the game’s system requirements. Are you experiencing performance issues, unexplained crashes, running the game on a different OS locale (e.g. German) etc? Read this 15-08-03 support bulletin.
Scenes in deployment screen sometimes listed as unavailable. Also unable to connect to some scenes.A scene will show as off-line if it fails to connect to the server cluster. If a scene is offline, attempting to launch a craft into it, will fail. e.g. if Lyrius space scene is down, you won’t be able to launch a fighter from Arkangel or Starguard. See the server status page for more
Issues with how passengers join an air/space craft at a supply platformRead this FAQ topic
What happened to the Automated Transport System shuttles?Disabled in 00.09.06.07 until we can revise their flight path method so they stop getting stuck at waypoints
What happened to ground vehicles?Will be enabled after we can adapt them to use the new physics and networking modules completed in the aircraft updates

 

REPORTFIXED

GAME ASSETS/SCENES

 

01Seams in some areas in Starguard and Vanguard geometry (collision mesh); allowing view into space
02As a result of the new character models, the pilot hand in the Aurora 3D test cockpit is misaligned
03Heatwave guard towers have low ceiling and doors that are too small for the player to enter without crouching

CLIENT/SERVER

 

01Various issues with the fps controller (camera, movement, physics). Subject to various upcoming tweaks so that it feels “right”
02First person weapon view character animation needs adjustments. e.g. the pov incorrectly looks down on the weapon
03Sometimes when playing in windowed mode, using ALT+TAB to switch away from the game and back will cause movement keys to lose context
04SpeedTree rendered trees are not lit correctly at night
05Turning on MSAA causes some shader issues (e.g. flickering) in DX11 version
06Duplicate ‘Orbit Camera’ entries in camera input settings00.09.07.16
07Minimap Zoom In/Out keys are hidden in input settings00.09.07.16
08Infantry player may spawn with throwing knife equipped with no knives available00.09.07.16
09Aircraft shields not visible when hit by small arms (infantry weapons) fire00.09.07.16
10Underscore character appears in some names on death screen00.09.07.16
11Missile lock persists on destroyed target though no longer displayed visually00.09.07.16
12Map (M) does not fill the entire map window when displayed in resolutions lower than 1080p00.09.07.16
13Aircraft selected in supply platform UI also appears (spinning) locally in scene00.09.07.16
14Supply Platform UI not handling ESC correctly. Sometimes won’t close UI, displays00.09.07.16
15HAIS jump from Arkangel or Starguard to some planet bases (Nightbridge, Gulge) results in premature death00.09.07.16
16Client and server sometimes de-sync during sprinting (and sometimes jetpacking)00.09.07.16


Back To Top