GameTrailers.com Interviews Derek Smart
Derek Smart: The Outspoken Developer
Talks about his new game, Line of Defense, and gives his two cents on KickStarter and the game industry as a whole.
See the interview at Game Trailers.com
Gametrailers GDC12 Alpha Build Movies
Gametrailers.com serves millions of trailers a month to media-starved gamers. And now they’ve been giving a preview of Line of Defense.
Come Tour the Heatwave base from Line of Defense in part I of this walkthrough from GDC 2012. Then tour the different bases, from canyons to frozen tundras, of Line of Defense in part II of this walkthrough.
Check out the posts at Gametrailers.
3000AD and DC Entertainment Announce LoD Comic Book
WESTON, FL– (GAMESBIZWIRE)– March 28, 2012– 3000AD, INC and DC Entertainment welcome comic book fans to the edge of conflict. Designed by videogame veteran Derek Smart, Line Of Defense, developed by 3000AD, takes place in a rich environment where Galactic Command is deep in conflict with opposing forces hell bent on taking over the resources of a distant planet and apparently building a super weapon while they’re at it.
A special limited-edition,“First Issue” comic based on this upcoming videogame will be featured at the DC Entertainment booth at San Diego Comic-Con this year, as well as E3 and several other trade shows during the year. It will also be made available through various online outlets.
For many years the Terran military forces of GALCOM have been engaged in various conflicts with the Insurgents– a splinter group of military personnel opposed to the Terran governing body. In a surprise move, the Insurgents setup shop on the long abandoned planet of Lyrius, previously used by GALCOM for weapons testing, R&D and other forms of military operations. This move wouldn’t normally warrant a deep space troop deployment, except for the fact that the Insurgents were rumored to be developing a super weapon on the planet. The“Firefight” comic tells the story of the brave direct action team sent by GALCOM to neutralize the threat and destroy the weapon.
Written by Ricardo Sanchez (Resident Evil, Telara Chronicles, Alganon), Firefight features interior art by Brian Ching (Gears of War, Batman: Arkham Unhinged, Star Wars: Knights of the Old Republic) and Cover art by Puppeteer Lee (Blacklight Tango Down, Storm Lion).
For more information about 3000AD, please visit http://www.3000ad.com
For more information about Line Of Defense, please visit https://lodgame.com
About 3000AD, INC
Located in Florida and established in 1992, 3000AD Inc. headed by twenty year industry veteran Derek Smart, is a privately owned independent developer of videogames. The company is most famous for its industry recognized Battlecruiser series conceived in the mid-eighties.
Contact:
Evolve PR
[email protected]
About DC Entertainment
DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash, etc.), Vertigo (Sandman, Fables, etc.) and MAD, is the creative division charged with strategically integrating across Warner Bros. and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment, and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is the largest English-language publisher of comics in the world.
Line of Defense: GDC 2012 Preview
Michael Bitton got a chance to check out Line of Defense at GDC this year and here’s what he thinks!
Line of Defense, the latest game from the infamous Derek Smart and 3000AD, is an MMOFPS based in part on Smart’s previous shooter, All Aspect Warfare. However, unlike most of Derek Smart’s games, Line of Defense is intended to be a bit more accessible.
The redemption of Derek Smart
Derek Smart is running out of chances.
“Right now, in all of my 14 games I’m nowhere near 10,” Smart tells me, referring to the videogame review scale, in which a “perfect” game is considered a 10. “I’m somewhere near a 6 … but I’m not going to keep trying and keep doing this when I’m 90.
“It just doesn’t work that way.”
I’m sitting in a hotel room in San Francisco with Smart and his PR handler, just a quarter mile from where the most famous game developers in the world have gathered for the 2012 Game Developers Conference.
Smart is dressed, well, smartly. Nice shoes. Casual, but expensive-looking shirt. Gold jewelry. A self-confessed millionaire, he carries himself with the air of a man who has come into money, but still understands the value of hard work.
On the desk in front of him is a laptop computer running the product of that work: Line of Defense, his latest game.