LOD Changelog | Line Of Defense - Line Of Defense
Changelog

Last Updated: 2018-12-05

ADDITIONAL RESOURCES

KNOWN ISSUES
CHANGELOG ARCHIVES
TECH SUPPORT
DEV STAGING SERVER
DEV ROADMAP
DISCORD SERVER

TIER ACCOUNTS

During development any Tactical Advantage Kit tier (not the F2P Starter Kits) that you have, gives you access to everything that we release between now and the game’s final release.

After we release the final game, items that your tier does not contain, will be removed. e.g. all TAK tiers currently have a wingsuit/wingchute for testing purposes. After the game is released, those with TAK Level 1 tiers will no longer have access to these items since they are not part of the tier bundle.

Also note that during dev testing, items which you pickup in the supply packs do NOT persist across scenes. So if you pickup a weapon in Arkangel, then jump to Starguard or Heatwave, those items will be removed from your inventory.

RELEASE SCHEDULE

DEV IS CURRENTLY IN CBT. SEE THE DEV BLOG FOR MORE INFO.


GEN 1 – 6

Completed. See changelog archives

GEN 7 – 8

01. phase I : AI controlled space defense systems on stations (x4), carrier (x1), Orbital Defense Systems (x2). 00.09.07.10
02. phase II : AI controlled planetary ground defense (x15) systems (fixed & mobile). 00.09.07.16
03. phase III : Player controlled planetary ground vehicles (x13) & defense (x15) systems

CURRENT BUILDS

We maintain two public builds. The General Availability (GA) build, and the internal (DEV) build. The GA builds are derived from the DEV builds. The DEV builds are less stable than the GA builds, and contain new bug fixes, tweaks, features etc. After milestone completion and testing, the DEV build is merged and released as a GA build.

As both are released through Steam BETA, you can switch between the two at any time.

Aside from the internal milestones, the known issues page tracks the issues we are aware of, and which have been addressed in the internal DEV builds. So if you download the DEV build, you will have the most recent build we pushed for internal testing prior to a GA release.

At all times, we will always have three versions of the game. i) internal DEV build –> ii) public DEV build released on DSS –> iii) public GA release

Sometimes, when we update the DEV server branch during internal testing, the DEV client may be out of synch, and clients will then be unable to connect because the server will not allow a client of a different build number to connect. If that happens, you can revert back to the GA build, or wait for us to update the DEV build.

CHANGELOG ARCHIVES

 


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