This patch is still on-going. We’ve hit several snags and blockers with various things; some of which required some major code revisions. And of course, those revisions spawned a whole new set of bugs.
But we’re on it. In the meantime, there is a new dev blog update.
Just a quick note to let you know that this patch is coming along as planned. It’s mostly tweaks and minor bug fixes, and not a major update like the upcoming player controlled vehicles update which is being done in parallel.
With the tweaks to handling and flight dynamics for fps controls, wingsuit/chute, HAIS etc, a lot of those are more fluid (than clunky). I opted for these to be done now, in tandem with the player controlled vehicles, so that we could get them out of the way at the same time.
We’ve also made some welcome revisions to weapon ADS, and other similar tweaks.
See the changelog for more.
The revision date of the changelog and known issues is now at the top of those pages, to give an idea of what is new, without me having to create these announcements. So do check those pages, and the roadmap regularly, as they are updated frequently.
As we prepare for the release of the next and final major milestone (player controlled ground & naval vehicles), this patch addresses some pending and new issues in the current build.
We are still doing on-going performance optimizations on planetary scenes. We’ve done a lot, but so far both Nightbridge and Frostbite still need further improvements. Profiling reveals areas such a ice chunks, water reflections etc. We’re going to keep doing various performance improvements as we move along.
Server stability has vastly improved, though we’re going to keep hammering away at that on an as-needed basis.
In case you haven’t read it, this is the latest State Of Play dev update released on 03/17.
We also released some new screen shots on the media page.