A Tactical Advancement Kit is an optional package which has various item bundles and perks not present in the Starter Kit.
In addition to having several benefits, a TAK tier also comes bundled with various items. You can buy any TAK level you want. e.g. If you have TAK LIV, you could still buy TAK L1 if you wanted the M117 assault rifle. These are items you can also find in the game world for pickup.
During gameplay, you can also seek out items (e.g. jetpack, wingsuit/wingchute), ammo etc spawned at random from the various packs (Portable Supply Pack, Portable Weapon Pack, Portable Medical Pack) scattered around the environment (marked by light beacons).
Until account and feature restrictions are implemented, there will be no CTC restrictions on item usage. So for example, if you have a Starter Kit (it does not come with a jetpack), you can seek out a jetpack, wingsuit/wingchute, weapons etc in the various packs above and be able to use them.
Similarly, buying a game tier does not immediately guarantee access to the items not already implemented or unlocked in the game. For example, if you buy a TAK LIV and the GLE22 grenade launcher has not yet been unlocked, you won’t be able to use it until it is unlocked later on during development.
Check the online dB for a description & stats of each item
BENEFITS
- 10 (4 male, 2 female) characters
- Character slots (2, 4, 6, 8) based on TAK tier
- Primary loadout slots (1, 2, 3, 4) based on TAK tier + custom loadout slots (2, 4, 6, 8) based on TAK tier
- Can deploy from any scene (station, carrier, planet)
- Leaderboard stats tracking
- No Combat Experience Point cap
- Can requisition all allowable assets (air/space craft, vehicles etc) at supply platform
- Items picked up in the game world persist across regions
- Can requisition androids (e.g. to join Fireteam or squad) at supply platform
- Can create fireteam
- Can create squad
- Can create Forward Operating Base
- SP911 pistol
- TL22 assault rifle
- GLE22 grenade launcher
- Energy Lance CL2
- Wristlaser CL1
- AMMO: MAG_P3 x4, MAG_AR2 x4, MAG_AR4 x4
- ENERGYCELL40 x2
- WLAPG grenade x2
- Flash grenade x2
- Plasma grenade x2
- Zoom Scope 1 attachment
- Night Optics 2 attachment
- Wingsuit/Wingchute
- Armor CL4
- Jetpack MK2
- Portable Shield Unit
- MEDKIT25 x2
- MEDKIT40 x2
- CTC: Basic Weapons Proficiency
- CTC: Light Weapons Training
- CTC: Advanced Weapons Training
- CTC: Beam Weapons Training
- CTC: Item Training
- CTC: Wingsuit Training
- CTC: Jetpack Training
- CTC: Ground Vehicle Training
- CTC: Ground Vehicle Proficiency
- CTC: Ground Vehicle Expertise
- CTC: MICE Class License
- CTC: Light Fighter Class License
- CTC: Medium Fighter Class License
- CTC: Heavy Fighter Class License
- CTC: Super Fighter Class License
- CTC: Class A Gunship License
- SCAT2 pistol
- MK330 machine gun
- Energy Lance CL1
- AMMO: MAG_P2 x4, MAG_P4 x3, MAG_MG1 x4
- ENERGYCELL40 x1
- APG grenade x2
- Flash grenade x2
- Smoke grenade x2
- Laser Marker 1 attachment
- Armor CL3
- Jetpack MK2
- Portable Cloaking Unit
- MEDKIT40 x1
- CTC: Basic Weapons Proficiency
- CTC: Heavy Weapons Training
- CTC: Beam Weapons Training
- CTC: Jetpack Training
- CTC: Ground Vehicle Expertise
- CTC: Heavy Fighter Class License
- HK900 shotgun
- DTR4A sniper rifle
- Combat Knife Type 01
- AMMO: MAG_SS2 x3, MAG_SR2 x3
- ENERGYCELL25 x1
- Proximity grenade x2
- Armor CL2
- Jetpack MK1
- MEDKIT25 x2
- CTC: Medium Weapons Training
- CTC: Sniper Weapons Training
- CTC: Jetpack Training
- CTC: Ground Vehicle Proficiency
- CTC: Medium Fighter Class License
- SCAT1 pistol
- FG45 assault rifle
- AMMO: MAG_P1 x3, MAG_P4 x2, MAG_AR1 x3
- ENERGYCELL15 x1
- Armor CL1
- Jetpack MK1
- MEDKIT25 x1
- CTC: Basic Weapons Training
- CTC: Light Weapons Training
- CTC: Jetpack Training
- CTC: Ground Vehicle Training
- CTC: Light Fighter Class License
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