Assets – Inventory
This is a basic list of weapons available for units in the game.
Items marked in Green are available at the start of the campaign and do not have to be unlocked.
Name |
Description |
Uses Per Mission |
Armor CL1 |
Reduced damage taken by 10 percent. |
Unlimited |
Armor CL2 |
Reduced damage taken by 20 percent. |
Unlimited
|
Armor CL3 |
Reduced damage taken by 30 percent. |
Unlimited
|
Armor CL4 |
Reduced damage taken by 40 percent. |
Unlimited
|
Jetpack MK1 |
Allows unit to jump a distance of 40. |
4 |
HAIS MK1 |
Allows unit to jump to any point on the map. |
2 |
Portable Cloaking Unit |
Allows unit to temporarily “cloak” becoming invisible for 15 seconds. |
3 |
Portable Medical Unit |
Medkit that allows a unit to heal friendly units by 25 HP. |
4 |
Portable Repair Unit |
Allows unit to repair a vehicle by restoring up to 50 HP. |
4 |
APG Grenade |
Small radius and damage grenade. |
2 |
Frag Grenade |
Higher radius and damage grenade. |
2 |
EMPG Grenade |
Disables electronic systems and vehicles. |
2 |
Smoke Grenade
|
Create a smoke particle effect over an area. Any units inside the smoke radius count as being in cover.
|
2 |
Flash Grenade |
Creates a disorienting flash of light and sound. Any units inside radius are stunned for 15 sec.
|
2 |
BIO-HUMAN |
These implants are used to revive a PC during a mission.
They are not available for purchase in the item menu as they are only found as loot or sometimes distributed at the start of a mission.
|
NA |
Target Designator |
Designate targets for airstrikes or support drops. Only usable in exterior locations. |
NA |
Inventory Items and Implants
These items give the PC passive and active benefits. Some items can only be used a few times per mission, while others apply a benefit to the PC’s attributes for the whole mission. Items and implants must be equipped in the PC’s equipment item slots.
Armor Class Upgrades
These upgrades reduce damage taken by the PC.
Jetpack MK 1
Jetpack allows the PC to make a jump over obstacles and to cover large distances quickly. Has a cooldown timer, but unlimited uses. Only usable in exterior locations.
HAIS MK1
A full environmental suit that allows the PC to survive harsh environments (like space) and also perform an atmospheric parabolic jump. This is used to make a jump to any location on a mission map, but can only be used once per mission. Only usable in exterior locations.
Portable Cloaking Unit
Allows the PC to engage a cloaking mode that makes them invisible to enemies for a short period of time.
Portable Medical Unit
Allows a PC to heal self or friendly infantry units, restoring their HP. Healing requires that the target is within 3m range. If the target moves out of range during the healing process, it will be cancelled and no HP will be restored. Has a limited number of uses.
Portable Repair Unit
Allows a PC to perform repairs on a vehicle or android, restoring it’s HP. Healing requires that the target is within 6m range. If the target moves out of range during the healing process, it will be cancelled and no HP will be restored. Has a limited number of uses.
APG Grenade
Explosive radius damage, short fuse 0.5 seconds. Starting Weapon.
Frag Grenade
Explosive radius damage. Higher damage.
EPMG Grenade
Disables electronic systems and vehicles.
Smoke Grenade
Creates a smoke particle effect over an area. Any units inside the smoke radius count as being in cover.
Flash Grenade
Creates a disorienting flash of light and sound, any units inside radius are stunned for 5 sec.
BIO-HUMAN Implant
These implants are used to revive a PC during a mission. They are not available for purchase in the item menu, they are only found as loot or sometimes distributed at the start of a mission.
TARGET DESIGNATOR
Designate targets for airstrikes or support drops. Only usable in exterior locations.
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